0.102u5 2005/12/22 [#294 - Aaron Giles] --------------------------------------- New games added or promoted from NOT_WORKING status --------------------------------------------------- Mosaic (F2 System) [Pierpaolo Prazzoli] Noah's Ark [David Widel] Squash (Ver. 1.0) [David Haywood, Mike Coates, Nicola Salmoria] Top Roller [Tomasz Slanina] Vs. Hot Smash [Nicola Salmoria] New clones added ---------------- California Speed (Version 2.1a) [Reznor007] Crouching Tiger Hidden Dragon 2003 (The King of Fighters 2001 bootleg) Gauntlet Dark Legacy (version DL 2.52) [Reznor007] King Of Fighters 10th Anniversary (The King of Fighters 2002 bootleg) King of Gladiator (The King of Fighters '97 bootleg) Lansquenet 2004 (Shock Troopers - 2nd Squad bootleg) Quiz [Pierpaolo Prazzoli] Soul Calibur (SOC11/VER.B) [smf] Tekken Tag Tournament (TEG3/VER.C1) [smf] Tenkomori Shooting (Japan) [Guru] The King of Fighters Special Edition 2004 (The King of Fighters 2002 bootleg) New games marked as GAME_NOT_WORKING ------------------------------------ Ghoul Panic (OB2/VER.A) [Guru] Knights of Valour 2 Little Robin [David Haywood, Pierpaolo Prazzoli] Real Battle Mahjong King [Tomasz Slanina, David Haywood] MAMETesters Bugs Fixed (15) --------------------------- ctribe088u4gra (Mamesick) dspirit099u2yel (BUT) gekirido096u3gre (Nicola Salmora) grchamp055yel (Hans Andersson) grchamp137b12gre (Hans Andersson) grchamp237b12gre (Hans Andersson) groundfx068gra (Mamesick) gunlock097u2yel (Nicola Salmoria) mjkjidai097u2gre (Mamesick) nbmj8991c095u2yel (Mamesick) ssi061gre (Nicola Salmoria) ssi137b2gre (Nicola Salmoria) suprnova0102u4red (Aaron Giles) tengai062gre (AWJ) vulcan137b1gre (part 2, and maybe parts 4 and 5) (Pierpaolo Prazzoli) Source changes: --------------- - Added missing functionality needed to get rsgun working [Olivier Galibert]. - Added new debugger command 'map', which tells logical -> physical mappings as well as what read/write handlers are connected to an address. Also added 'mapd' and 'mapi' for performing the same operation on data and I/O space [Aaron Giles]. - Added simulated version of the N64 PIF boot ROM to the Aleck64 driver, so the cartridges now boot properly, though the cartridge CRC check fails on both games [Ville Linde]. - Added sound to Honey Doll [David Haywood]. - Changed activecpu_dasm() and activecpu_dasm_new() so that they "function" even if the getinfo handler does not specify CPUINFO_PTR_DISASSEMBLE nor CPUINFO_PTR_DISASSEMBLE_NEW [Nathan Woods]. - Completed the X-Multiply DIP switches [Roberto Fresca]. - Fixed bug in discrete filtering code [Frank Palazzolo]. - Fixed instruction alignment in the old debugger. Also added support for 64-bit qword display [AWJ]. - Fixed Playchoice/VSNES drivers [Rob Bohms]. - Fixed speedup for znpwfv so that it boots once again [Mariusz Wojcieszek]. - Fixed the SUBW H flag in the SPC700 core [Rob Bohms]. - Fixed timing between CPU and MCU in chaknpop. In previous driver, you will notice problems in stages with water and coffee break (not always). New driver fixes it but it is not perfect about timing [BUT]. - Hooked up Psikyo 4 PCM banking [anonymous]. - Fixed subtle bug in the MIPS3 recompiler that prevented 'Tenth Degree' from working [Aaron Giles]. - Implemented some more functionality of the ADSP-2181 needed for Road Burners [Aaron Giles]. - Hooked up the same NES APU implementation in both MAME and MESS. Also correctd the memory mapping of the APU in the Playchoice 10 driver [R. Belmont]. - Improvements to cuoreuno and elephfam [Roberto Fresca]: * Corrected videoram and colorram (now can see the NVRAM initialization). * Corrected the CPU frequency to 2 MHz. Still not working... - More Voodoo updates [Aaron Giles]: * Fixed overflow in 1/W calculation that messed up some textures. * Added missing color combine mode used by Gauntlet Dark Legacy. - Moved m6809, hd6309 and z80 disassemblers to the new interface, and did some cleanups [Nathan Woods]. - Significant improvements to the Grand Champion driver [Hans Andersson]: * Tunnel headlights. * Corrected rain effect. * Corrected colors. * Added speech. * Improved collision detection (removed false collision when lightning). * Improved fog effect. * Added skeleton code for motor noise. * Fixed graphic glitch in bottom row. * Corrected CPU speed for Cpu board / Game board. - SP0250 update [Nicola Salmoria]: * Added SP0250 speech chip to 3 Stooges. * Streamlined the SP0250 emulation to avoid timing issues which were preventing 3 stooges from working. * Fixed glitches in the speech that were caused by not resetting the filter stages when a speech frame is loaded. * Made the SP0250 support the external clock rate * Changed the playback rate to match the real board by making the clock divider a reasonable number.